Creating iTunes Scrollers

June 18, 2008

Apple introduced new scrollers in iTunes 7 and then moved on to give us the HUD, which many developers want their own scrollers for too. In Leopard, many of us thought that these would come in a nice, shiny box; but as they didn’t we’re all forced to roll our own. The common method is to draw all the components in Photoshop and then make a composite image when subclassing, but now with NSGradient and some nice additions to NSBezierPath all these have become quite easy to do, even for those with little artistic ability.
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NSTreeController and Core Data, Sorted.

May 13, 2008

Having recently taken the plunge into Core Data I decided it was time to rip out all the model code from my current application and replace it with a Core Data version. After about a day I had my app up and running again but with one huge problem, the content of my NSOutlineView always appeared in a random order. Such is the problem with Core Data that NSManagedObjects store their to-many relationships in an NSSet, not an NSArray, which is unordered. So when your NSTreeController tries to display its data it appears in a random order.

This is not nice, imagine if the playlists in your iTunes library always changed their order? It gets even worse if your user wants to use drag and drop. In this case they decide the order, and they’d probably want it to stay that way.

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Using NSTreeController

April 6, 2008

A common UI concept in Mac development is that of the source list, which everybody knows from iTunes, iPhoto, etc. To do this, NSTreeController can come in particular handy, although it can come with a bit of a headache as the API is somewhat lacking and a proper model is essential to making this easy to use.  I’m going to go over the solution that’s worked for me.
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